Comments

Log in with itch.io to leave a comment.

I like your red skybox! It really creates a sense of eerie. The checkerboard pattern looks like the transparent part represented by graphic design softwares, which makes the scene like a canvas which is still being edited by certain high-dimensional organism.

I like the sunset present in the background, and it makes me question whether this is an interior or an exterior. The atmosphere is eerie due to the lighting and the lack of people. 

I like that you took inspiration from Arietty and that you adapted to the model sizing that you hadn't originally anticipated.  You feel very small next to the giant objects, which is only emphasized by the larger empty space surrounded by the eerie skybox.

I love the inspiration for this game, it's very relatable! The red fog is very interesting, and overall the environment has a lot of mystery :)

the background of an open horizon works really well in doubling down the bizarreness and abnormality of this space

(1 edit)

The lighting changing with the fog makes it more mysterious. It's also somewhat surreal, contrasting the outdoor skies with indoor objects.

(1 edit)

The scaling makes it seem like you're quite tiny, but you also move really fast. I'm not sure what to make of the open outdoor space compared to the indoor setting. It makes you feel exposed, so maybe it's showing how you're intruding. I would love to see more tiny objects in the scene to have some variation in scaling.

I like the atmosphere of the game! The redness of everything makes feeling small feel very scary. 

I think that it could be more furnished to give it a feel that you could hide from the big people if they ever show up. I also think it could be fun to give the player the ability to climb on top of furnitures to get a better view of the whole room.

I really like the sky box you chose! I think the room could have more things to fill the space

The sky looks really really cool! I also like how although everything is huge, they're still mostly scaled in relation to each other.

Your use of size and scale is fun and interesting! In the future, maybe you could use colliders so the character can interact more with the assets. 

The sky texture is super cool! The perspective is also pretty interesting, making the player feel like a mouse or some other small creature scurrying through this odd, simplified open space. 

I love how importing a huge object into your build inspired you to go a certain direction with the game. The texture on the skybox is really cool and I like how the fog is reflective of the colors of the sky

The textures of the rug is really interesting with the way it moves with you. Love the atmosphere with the latter end of the sunset.

I really like the sky textures in this game. The plant is also excellent.

They turned me into a rat... a small rat that runs around the room...